![]() In other words - pick your Race as you please, because after all, Fun is the most important aspect of the Game. Note: Please remember that a good Player will make all races work well, and a bad player will not get any better thanks to a Race choice. Out of four Classic Horde Races, only Undead can't become a Shaman. " Of the Monkey" (Stamina and Agility) and " Of the Bear" (Stamina and Strength) are strong second choices and you should Need on those, while in a group, as well.Īs most of you know, Shaman is an Horde-only Class in WoW Classic (Alliance got access to the Class in The Burning Crusade Expansion, with the introduction of Draenei, who were the only Alliance race allowed to become Shamans until the implementation of Allied Races in BfA). Note: Items with " Of the Tiger" Suffix are great for Shamans, as they provide both Agility and Strength. A Shaman has access to Healing spells, which decreases the value of this statistic, but Spirit should not be underestimated as it can cut a large portion of your downtime all the same.Īgility ⇒ Strength⇒ Stamina ⇒ Intellect ⇒ Spirit Spirit - Increases your out-of-combat Health and Mana regeneration rate.As a Shaman, you are a Mana-Based Class, but you don't benefit too much from stacking Intellect. Intellect - Increases total Mana pool, provides Spell Critical chance and increases the rate at which you gain Weapon Skills.Shaman's ability to Heal slightly decreases the value of this Statistic. This is an important statistic, but it shouldn't be prioritized over Strength and Agility. Stamina - Improves your survivability by increasing your total Health pool.This is a very important statistic for Enhancement Shamans, as it considerably boosts their DPS. Strength - Provides additional Attack Power and, in turn, increases the strength of your attacks.Agility - Provides you with Critical Strike and Dodge chances, highly increasing both offensive and defensive capabilities of your character.One shotting stuff with Windfury procs is hilarious Has access to the best interrupt spell in the game - Earth Shock Also somewhat capable as an off-TankĬan run out of mana very quickly and mana optimization requires a lot of managementĬan Kite enemies easily thanks to Earthbind Totem and Frost ShockĬomplicated class with a high skill ceiling and a lot of abilities for many different situations (requires a lot of key binds and even more practice) ![]() Great Utility thanks to various Totems and Shocks This guide will aid you and your Shaman on your journey to level 60 it will help you choose a Race, present you with an optimal leveling Talent build, point you towards Dungeons and Quests that award worthwhile Ranged Weapons, provide some tips & tricks, and more. While rather weak against multiple enemies at once, they are also perfectly capable of soloing level-appropriate Elites. Shamans are strong In Open World PvP as well and have the ability to kite enemies like no other class by using Frost Shock ability and interrupt spell casting every 6 seconds (or 5s with 5/5 Reverberation Talent) with their Earth Shock. They have access to the Ghost Wolf ability (from level 20) that gives them mobility advantage over most other Classes and their ability to Heal allows them to keep going until they inevitably run out of mana. Shamans are very capable Solo and Duo levelers, but their rather low mana pool slows them down a bit by forcing downtimes. Elemental Shamans, while not the best as End-Game DPSs, can pull their weight in Raids. Enhancement Shamans, although not viable for Raiding, are very strong in PvP and have an ability to One-Shot their enemies with lucky Windfury procs. Restoration Shamans possess a very rare, in Classic at least, AoE Heal ability in a form of the Chain Heal, which makes them a very desired Raid Healers. They are very versatile and can assume the role of a Healer, DPS, or even a Tank (especially at lower levels). Shamans are Horde-only Class of Seers and Warriors that use the power of the elements to destroy their enemies and heal their allies.
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